Create Project
Start a new tilemap project and save it in this browser.
Tile Map Editor
Import tile graphics, slice a spritesheet into a selectable palette, paint layered layouts on a grid, and export project data for Phaser, Tiled, Unity-style, Godot-style, or other tile-based workflows. It is the Pixel Tools page for browser-based 2D tile map editing and quick prototype handoff.
Canvas
Drag to paint. Right click the map to pick a tile. Hold space and drag to pan. Shortcuts: B brush, R rectangle, E erase, C copy, G grid.
Map Setup
Projects
Start a new tilemap project and save it in this browser.
Select one of the projects already stored in this browser.
Help
B switch to Brush
R switch to Rectangle
E switch to Erase
G toggle Grid
Ctrl/Cmd + Z undo
Ctrl/Cmd + Shift + Z redo
Ctrl + Y redo on Windows
Q zoom out on the map
W zoom in on the map
0 reset the view
Arrow Left move camera left
Arrow Right move camera right
Arrow Up move camera up
Arrow Down move camera down
Space + Drag pan with the mouse
Import
Load one or more PNG spritesheets and rebuild the tileset palette for this map.
Import a previously saved editor project and redraw the tilemap.
Export
Keeps editor data so you can import the project back into this tool later.
Exports a tilemap JSON and bundles it with the spritesheet PNG.
Downloads the active layer CSV bundled with the spritesheet PNG.
Overview
A lightweight browser tool for importing tilesets, painting layered maps, and exporting project data without leaving the page.
Workflow
Load a PNG tilesheet and slice it into paintable tiles.
Build layouts for floor, props, or collision and reorder them as needed.
Save project JSON or export engine bundles and CSV data.
FAQ
No. You can begin with a single small sheet or a rough prototype PNG, then replace it later as your art pipeline matures.
Project JSON is for reopening and editing inside Pixel Tools. The Engine ZIP is a delivery format meant for use outside the editor.
Yes. Create multiple layouts and use the block marker to separate structural or collision-oriented data from visual decoration.
It is primarily a fast browser-based prototyping tool for pixel map layout, tileset testing, and lightweight export workflows.
Yes. This page is the browser-based 2D tile map editor in Pixel Tools, built for tileset slicing, layered map editing, and export workflows.
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