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Tile Map Editor

Browser-based 2D tile map editor for fast map building

Import tile graphics, slice a spritesheet into a selectable palette, paint layered layouts on a grid, and export project data for Phaser, Tiled, Unity-style, Godot-style, or other tile-based workflows. It is the Pixel Tools page for browser-based 2D tile map editing and quick prototype handoff.

Canvas

Selected tile: none Hover: -, -

Drag to paint. Right click the map to pick a tile. Hold space and drag to pan. Shortcuts: B brush, R rectangle, E erase, C copy, G grid.

Map Setup

Overview

What this editor is for

A lightweight browser tool for importing tilesets, painting layered maps, and exporting project data without leaving the page.

Workflow

Quick flow

1. Import

Load a PNG tilesheet and slice it into paintable tiles.

2. Paint

Build layouts for floor, props, or collision and reorder them as needed.

3. Export

Save project JSON or export engine bundles and CSV data.

FAQ

Questions about the map editor

Do I need a full spritesheet before I can start?

No. You can begin with a single small sheet or a rough prototype PNG, then replace it later as your art pipeline matures.

What is the difference between Project JSON and Engine ZIP?

Project JSON is for reopening and editing inside Pixel Tools. The Engine ZIP is a delivery format meant for use outside the editor.

Can I build collision or logic layers?

Yes. Create multiple layouts and use the block marker to separate structural or collision-oriented data from visual decoration.

Is this page intended as a production editor or a fast prototype tool?

It is primarily a fast browser-based prototyping tool for pixel map layout, tileset testing, and lightweight export workflows.

Does Pixel Tools include a tiled map 2D editor?

Yes. This page is the browser-based 2D tile map editor in Pixel Tools, built for tileset slicing, layered map editing, and export workflows.

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