Back to Pixel Tools

Tool

Free spritesheet generator online with PNG and JSON export

Upload animation frames, choose your sheet layout, control fit mode and padding, then export a combined spritesheet plus metadata for downstream engine workflows. This free spritesheet generator online is built for quick browser-based atlas creation without a paid desktop workflow.

Quick Answer

How to make a spritesheet online

To make a spritesheet online, upload your frame images, set the layout options such as columns, cell size, and padding, then build the sheet and export both the PNG atlas and JSON metadata. This tool works best when you already have a sequence of frames ready for animation or atlas-based import.

Generator

Spritesheet generator with JSON export

Sprite Frames

Upload frames for the spritesheet

images will be arranged in a grid and exported as one PNG

You can also paste an image from the clipboard with Ctrl/Cmd + V

No frames added yet Ready to build a spritesheet

Spritesheet

Preview canvas

Add frames and click build spritesheet to preview the result.

Frames

Frame list

No frames in the spritesheet yet.

Overview

What a free spritesheet generator online should do well

A useful free spritesheet generator online should make it easy to combine frames, control layout settings, and export files you can use in real game workflows. This page focuses on those essentials with a simple browser-based flow for PNG sheets and JSON metadata.

How To

Build a spritesheet in four steps

Tool Choice

When to use Spritesheet Generator vs Pixel Art Converter

Use Spritesheet Generator

Choose this tool when you already have multiple frames and need them packed into one atlas PNG with matching metadata.

Use Pixel Art Converter

Choose the Pixel Art Converter when you still need to turn regular images into pixel-style frame assets first.

Use both in sequence

Convert frames into pixel-style outputs first, then assemble those outputs into a spritesheet when the animation or asset pack is ready.

Next Step

What to do after building a spritesheet

Use Cases

When to use this spritesheet generator

Animation atlases

Combine character or effect frames into one sheet for engines and tools that expect atlas-style animation input.

JSON export workflows

Export frame metadata when you need row, column, size, and frame positioning data for downstream game imports.

Fast browser iteration

Test columns, padding, fit mode, and background settings quickly before committing to a final spritesheet layout.

More Tools

Continue with the rest of the toolkit

Pixel Art Converter

Batch-convert regular images into compact pixel outputs.

Open tool

Spritesheet Generator

Arrange frames into a sheet and export JSON metadata.

Current page

Image Resizer

Resize multiple images to fixed dimensions in one pass.

Open tool

Related Guides

Learn the workflow around spritesheets

FAQ

Spritesheet generator questions

Is this a free spritesheet generator online?

Yes. This page is a free browser-based spritesheet generator for combining uploaded frames into a PNG sheet and exporting JSON metadata.

What can I export from the spritesheet generator?

You can export a spritesheet PNG and a JSON metadata file with frame positions, rows, columns, and layout settings.

Can I control columns, padding, and fit mode?

Yes. The generator lets you control columns, cell size, padding, fit mode, background, and JSON output format.

How do I make a spritesheet online?

Upload frame images, set the layout options, build the spritesheet, then download the PNG atlas and JSON metadata. This is the fastest browser workflow when your animation frames are already prepared.

When should I use the Spritesheet Generator after Pixel Art Converter?

Use it after the Pixel Art Converter when your converted images represent frames or animation states that now need to be packed into one atlas.

What should I do after building a spritesheet?

Import the sheet into a game engine, test it in the 2D Tile Map Editor, or refine the source frames further if the layout or visual style still needs work.