Columns
Control how many frames appear in each row so the sheet stays balanced and readable.
Guide
The Spritesheet Generator helps you combine many image frames into a single PNG file and export matching JSON metadata. It is a practical step for 2D game animation workflows when you want cleaner asset handoff.
Overview
If you have separate animation frames such as idle, walk, attack, or effect sequences, combining them into one spritesheet keeps the asset set easier to manage and easier to import into engines. This tool gives you control over columns, cell size, padding, and JSON export format.
Step 1
Step 2
Control how many frames appear in each row so the sheet stays balanced and readable.
Use a fixed cell size when you want every frame to align cleanly in a uniform animation grid.
Add spacing between frames to reduce pixel bleeding or incorrect texture sampling in some pipelines.
Step 3
After choosing your settings, click `Build spritesheet` to generate a preview. At this stage, check whether any frame is cropped, distorted, or offset by the wrong padding. If the result does not look right, adjust the columns or cell size before exporting.
Step 4
FAQ
Four to eight columns are often a practical range for many medium-sized animation sets, but the best number depends on your frame count and frame size.
Yes, especially when you want to reduce texture sampling issues between frames in some engines or atlas workflows.
Export JSON when you want to preserve frame metadata for engine import, animation systems, or any reusable asset pipeline.
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