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Guide Hub

Pixel art guides, spritesheet tutorials, and tile map workflow articles

This page collects the main Pixel Tools guides in one place so you can move from pixel conversion to spritesheets, metadata export, and tile map planning without hunting through separate pages.

Overview

How this guide hub is organized

The guides below are grouped by workflow stage. Start with pixel art conversion if you are still shaping source images, move into spritesheet articles when frames need atlas export, and use the map planning guides when the assets are ready for layout and level work.

Pixel Art

Start with conversion and size decisions

How to use the Pixel Art Converter

Learn the full workflow for source images, fit modes, output sizes, and batch PNG export.

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32x32 pixel art converter

See why 32x32 is a practical default for sprites, icons, props, and general-purpose game assets.

Read guide

Spritesheets

Move into atlas building and metadata export

How to make pixel art spritesheets

Follow a broader workflow for preparing frames, choosing layout settings, and exporting atlas data cleanly.

Read guide

Spritesheet generator JSON export

Learn when PNG plus JSON is more useful than PNG alone for animation and engine-ready sprite workflows.

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Spritesheet generator for Godot

See how to prepare browser-built atlases for Godot-style 2D workflows with clear frame order and reusable metadata.

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Tile Maps

Finish with scale planning and layout workflows

How to use the tile map editor

Learn how to import tilesets, set up layouts, paint maps, and export structured project data.

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Best tile size for 2D games

Compare 16x16, 24x24, 32x32, and larger tile sizes to choose the right scale for your project.

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