How to use the Pixel Art Converter
Learn the full workflow for source images, fit modes, output sizes, and batch PNG export.
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This page collects the main Pixel Tools guides in one place so you can move from pixel conversion to spritesheets, metadata export, and tile map planning without hunting through separate pages.
Overview
The guides below are grouped by workflow stage. Start with pixel art conversion if you are still shaping source images, move into spritesheet articles when frames need atlas export, and use the map planning guides when the assets are ready for layout and level work.
Pixel Art
Learn the full workflow for source images, fit modes, output sizes, and batch PNG export.
Read guideSee why 32x32 is a practical default for sprites, icons, props, and general-purpose game assets.
Read guideSpritesheets
Follow a broader workflow for preparing frames, choosing layout settings, and exporting atlas data cleanly.
Read guideLearn when PNG plus JSON is more useful than PNG alone for animation and engine-ready sprite workflows.
Read guideSee how to prepare browser-built atlases for Godot-style 2D workflows with clear frame order and reusable metadata.
Read guideTile Maps
Learn how to import tilesets, set up layouts, paint maps, and export structured project data.
Read guideCompare 16x16, 24x24, 32x32, and larger tile sizes to choose the right scale for your project.
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