The fastest path for laying out tiles, testing layers, and prototyping 2D maps.
Overview
Online pixel art converter, spritesheet maker, and map editor
Pixel Tools helps artists, indie game developers, and content teams convert regular images into crisp pixel art, batch export PNG files, generate spritesheets with JSON metadata, and build 2D tile maps directly in the browser.
Introduction
New to the toolkit?
Pixel Tools includes free browser-based pages for pixel art conversion, spritesheet generation, image resizing, and 2D tile map editing. Visit the free pixel tools overview page if you want a simple introduction to what each part of the toolkit does before opening a specific tool.
Use Cases
Who this pixel game toolset is for
Pixel game production
Convert icons, portraits, props, and frame-by-frame animation into pixel-ready assets, then move into the map editor to block out levels with matching tiles.
Fast tilemap prototyping
Slice tilesheets, test tile scale, and paint simple 2D maps without switching to a heavy desktop editor.
Asset iteration
Test different fit modes, cell sizes, padding values, and background settings directly in the browser before exporting game assets and map previews.
Tool Pages
Choose the right tool for each asset task
2D Tile Map Editor
Best when you need to import tile images, slice tilesheets, paint maps on a grid, and export JSON or PNG for your game pipeline.
Featured for level design, tile workflows, and fast map prototyping.
Open tool pagePixel Art Converter
Best when you need fixed-size pixel outputs such as 16x16, 32x32, or 64x64 with quick batch export.
Open tool pageSpritesheet Generator
Best when you need to arrange multiple frames into one sheet and export metadata for game-engine import.
Open the free spritesheet generator onlineImage Resizer
Best when you just need fast width and height changes without converting the image into pixel art.
Open tool pageGuides
Learn the workflow behind the tools
Visit the Pixel Art Guides hub if you want all tutorials grouped in one place by workflow stage.
32x32 pixel art converter
Learn why 32x32 is a strong default for sprites, icons, and compact game assets before choosing a larger or smaller size.
Read the 32x32 guideHow to make pixel art spritesheets
A practical walkthrough for preparing frames, arranging columns, picking cell sizes, and exporting PNG plus JSON metadata.
Read the spritesheet workflow guideSpritesheet generator JSON export
Learn when exporting JSON metadata matters for animation frames, atlas coordinates, and engine-ready sprite workflows.
Read the JSON export guideSpritesheet generator for Godot
Learn how to prepare browser-built spritesheets for Godot-style 2D workflows with cleaner atlas layout and reusable metadata.
Read the Godot guideHow to use the tile map editor
Learn how to import tilesets, paint layouts, manage layers, and export map data from the browser-based editor.
Read guideBest tile size for 2D games
Compare common tile sizes such as 16x16, 24x24, 32x32, and 48x48 to pick the right scale for your game.
Read guideFAQ
Common questions
What can the 2D tile map editor do?
The editor can import tile images, slice a tilesheet into multiple tiles, let you paint or erase on a grid canvas, and export your work as JSON or PNG.
What does fit mode mean?
Fit mode controls how each image sits inside a square cell. Contain keeps the whole image visible, Cover fills the full square and may crop, and Stretch resizes the image to match the square exactly.
Can I build a spritesheet and export JSON metadata?
Yes. The dedicated spritesheet generator page can export both
spritesheet.png and spritesheet.json
with atlas frame coordinates, row and column positions, and
layout settings for downstream game workflows.
Is this tool good for 32x32 pixel art conversion?
Yes. The dedicated pixel art converter supports 32x32 output by default, and you can also switch to 16x16 or 64x64 depending on your art style and target game engine.