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Guide

How to use the Pixel Art Converter

The Pixel Art Converter helps you turn regular images into pixel-style outputs directly in the browser. If you need avatars, icons, items, or 2D game assets, it gives you a fast way to create consistent files that are easy to move into spritesheet or map workflows.

Overview

What the Pixel Art Converter is useful for

This tool is useful when you have a source image and want to move it into a fixed pixel output size such as 16x16, 32x32, or 64x64. It is helpful for game workflows, retro-style icons, and asset preparation before building animation sheets.

Step 1

Upload the images you want to convert

Step 2

Choose the output size and fit mode

16x16

Good for small icons, simple items, or very small tile sizes.

32x32

A practical middle ground for many 2D game assets and basic pixel characters.

64x64

Useful when you want more readable detail or a stronger silhouette after conversion.

`Contain` keeps the full image inside the frame. `Cover` fills the frame more tightly but may crop parts of the image. `Stretch` forces the image into the output dimensions and is best used only when distortion is acceptable.

Step 3

Choose the background and run batch conversion

If the asset will continue into a game or animation workflow, a transparent background is usually the best choice. If you only want a quick visual preview on a fixed color, use a solid background. Then click `Convert all` to generate every pixel output in one pass.

Step 4

Download the images and continue the workflow

FAQ

Common questions

Should I use 16x16 or 32x32?

32x32 is often easier to work with for many 2D game assets. 16x16 is better when you want a smaller and more compact retro look.

Which fit mode is safest?

`Contain` is the safest default when you want to preserve the full subject. `Cover` and `Stretch` are better for more specific layout goals.

Can I convert many images at once?

Yes. The tool supports batch upload and batch processing directly in the browser.

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