16x16
Good for small icons, simple items, or very small tile sizes.
Guide
The Pixel Art Converter helps you turn regular images into pixel-style outputs directly in the browser. If you need avatars, icons, items, or 2D game assets, it gives you a fast way to create consistent files that are easy to move into spritesheet or map workflows.
Overview
This tool is useful when you have a source image and want to move it into a fixed pixel output size such as 16x16, 32x32, or 64x64. It is helpful for game workflows, retro-style icons, and asset preparation before building animation sheets.
Step 1
Step 2
Good for small icons, simple items, or very small tile sizes.
A practical middle ground for many 2D game assets and basic pixel characters.
Useful when you want more readable detail or a stronger silhouette after conversion.
`Contain` keeps the full image inside the frame. `Cover` fills the frame more tightly but may crop parts of the image. `Stretch` forces the image into the output dimensions and is best used only when distortion is acceptable.
Step 3
If the asset will continue into a game or animation workflow, a transparent background is usually the best choice. If you only want a quick visual preview on a fixed color, use a solid background. Then click `Convert all` to generate every pixel output in one pass.
Step 4
FAQ
32x32 is often easier to work with for many 2D game assets. 16x16 is better when you want a smaller and more compact retro look.
`Contain` is the safest default when you want to preserve the full subject. `Cover` and `Stretch` are better for more specific layout goals.
Yes. The tool supports batch upload and batch processing directly in the browser.
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